<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-21638363.post783932895562631926..comments</id><updated>2009-02-03T22:04:12.262-08:00</updated><category term='shooter'/><category term='xbox live'/><category term='Microsoft'/><category term='xbla'/><category term='multiplayer'/><category term='fallout 3'/><category term='playstation 3'/><category term='activision'/><category term='modern warfare 2'/><category term='resistance'/><category term='marvel vs capcom 3'/><category term='art'/><category term='demo'/><category term='kinect'/><category term='roger ebert'/><category term='casual'/><category term='accessibility'/><category term='crysis 2'/><category term='mass effect 2'/><category term='cliffyb'/><category term='gears of war'/><category term='xbox live primetime'/><category term='singleplayer'/><category term='ign'/><category term='review'/><category term='mortal kombat'/><category term='price cut'/><category term='avatars'/><category term='HD-DVD'/><category term='turn 10'/><category term='reviews'/><category term='ps3'/><category term='video review'/><category term='video games'/><category term='rage'/><category term='resident evil'/><category term='fighters'/><category term='capcom'/><category term='blu-ray'/><category term='wii'/><category term='e3'/><category term='origin'/><category term='1 vs. 100'/><category term='F.E.A.R. 2'/><category term='commentary'/><category term='left 4 dead'/><category term='street fighter x tekken'/><category term='gaming'/><category term='move'/><category term='networking'/><category term='call of duty'/><category term='street fighter'/><category term='gran turismo 5'/><category term='FPS'/><category term='xbox 360'/><category term='steam'/><category term='bf3'/><category term='battlefield 3'/><category term='forza 3'/><category term='journalism'/><category term='hardcore'/><category term='bastion'/><title type='text'>Comments on Safety's Off: What RE5 Could Learn from Dead Space</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.safetys-off.com/feeds/783932895562631926/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/21638363/783932895562631926/comments/default'/><link rel='alternate' type='text/html' href='http://www.safetys-off.com/2009/02/what-re5-could-learn-from-dead-space.html'/><author><name>Adriaan Noordzij</name><uri>https://profiles.google.com/109718786505675963888</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='//lh3.googleusercontent.com/-N-kmgYdQ6kg/AAAAAAAAAAI/AAAAAAAAAes/YvpOKJ5YnYY/s512-c/photo.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>4</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-21638363.post-6337860813461525471</id><published>2009-02-03T22:04:00.000-08:00</published><updated>2009-02-03T22:04:00.000-08:00</updated><title type='text'>@Leslie: I see what you're getting at, but there a...</title><content type='html'>@Leslie: I see what you're getting at, but there are two main things working in my favor for the realism argument. Number one, Chris Redfield is supposed to be a highly trained special forces agent, and I refuse to believe that someone with as much experience as he has been described as having cannot even walk while aiming. Like I said, I really don't expect the game to go Gears of War, but it would be beautiful if I could at least walk around while I aimed.&lt;BR/&gt;&lt;BR/&gt;Secondly, it's more unrealistic to imagine say, SWAT team members coming to a complete halt to pop off a few rounds. Watch videos on YouTube of this stuff, it's suicide to stay completely still and aim for these guys.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/21638363/783932895562631926/comments/default/6337860813461525471'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/21638363/783932895562631926/comments/default/6337860813461525471'/><link rel='alternate' type='text/html' href='http://www.safetys-off.com/2009/02/what-re5-could-learn-from-dead-space.html?showComment=1233727440000#c6337860813461525471' title=''/><author><name>Adriaan</name><uri>http://www.blogger.com/profile/09660179288591618473</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_7X7_8hJa59Q/SXBTfgFGz3I/AAAAAAAAABY/GOzM2nfqM84/S220/IMG_3846.JPG'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.safetys-off.com/2009/02/what-re5-could-learn-from-dead-space.html' ref='tag:blogger.com,1999:blog-21638363.post-783932895562631926' source='http://www.blogger.com/feeds/21638363/posts/default/783932895562631926' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1134311371'/></entry><entry><id>tag:blogger.com,1999:blog-21638363.post-7972052186260850146</id><published>2009-02-03T14:13:00.000-08:00</published><updated>2009-02-03T14:13:00.000-08:00</updated><title type='text'>I think you might want to reconsider the "realism"...</title><content type='html'>I think you might want to reconsider the "realism" aspect of your argument, as moving while shooting is something you really don't do in real life, at least not if you actually want to hit anything.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/21638363/783932895562631926/comments/default/7972052186260850146'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/21638363/783932895562631926/comments/default/7972052186260850146'/><link rel='alternate' type='text/html' href='http://www.safetys-off.com/2009/02/what-re5-could-learn-from-dead-space.html?showComment=1233699180000#c7972052186260850146' title=''/><author><name>Leslie</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.safetys-off.com/2009/02/what-re5-could-learn-from-dead-space.html' ref='tag:blogger.com,1999:blog-21638363.post-783932895562631926' source='http://www.blogger.com/feeds/21638363/posts/default/783932895562631926' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1300696258'/></entry><entry><id>tag:blogger.com,1999:blog-21638363.post-3692729355150798824</id><published>2009-02-03T11:26:00.000-08:00</published><updated>2009-02-03T11:26:00.000-08:00</updated><title type='text'>Out of curiosity, how so?</title><content type='html'>Out of curiosity, how so?</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/21638363/783932895562631926/comments/default/3692729355150798824'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/21638363/783932895562631926/comments/default/3692729355150798824'/><link rel='alternate' type='text/html' href='http://www.safetys-off.com/2009/02/what-re5-could-learn-from-dead-space.html?showComment=1233689160000#c3692729355150798824' title=''/><author><name>Adriaan</name><uri>http://www.blogger.com/profile/09660179288591618473</uri><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/_7X7_8hJa59Q/SXBTfgFGz3I/AAAAAAAAABY/GOzM2nfqM84/S220/IMG_3846.JPG'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.safetys-off.com/2009/02/what-re5-could-learn-from-dead-space.html' ref='tag:blogger.com,1999:blog-21638363.post-783932895562631926' source='http://www.blogger.com/feeds/21638363/posts/default/783932895562631926' type='text/html'/><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='blogger.itemClass' value='pid-1134311371'/></entry><entry><id>tag:blogger.com,1999:blog-21638363.post-8199856699130118042</id><published>2009-02-03T10:57:00.000-08:00</published><updated>2009-02-03T10:57:00.000-08:00</updated><title type='text'>So true... this is like DMC4</title><content type='html'>So true... this is like DMC4</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/21638363/783932895562631926/comments/default/8199856699130118042'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/21638363/783932895562631926/comments/default/8199856699130118042'/><link rel='alternate' type='text/html' href='http://www.safetys-off.com/2009/02/what-re5-could-learn-from-dead-space.html?showComment=1233687420000#c8199856699130118042' title=''/><author><name>Anonymous</name><email>noreply@blogger.com</email><gd:image xmlns:gd='http://schemas.google.com/g/2005' rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img1.blogblog.com/img/blank.gif'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://www.safetys-off.com/2009/02/what-re5-could-learn-from-dead-space.html' 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