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| Modern Warfare 3 received insanely generic reviews for such a big-budget title. |
Don't believe me? Think I'm just a jaded gamer who hates how "mainstream" one of his favorite hobbies has become? Take a gander at IGN's Resident Evil 4 review, and then give any review written in the last six months a glance. It's not just a matter of pages and word counts, it's a question of critical exploration versus socially-induced apathy. Video games are unique in that they provide a level of interaction and agency that other entertainment media completely lack, and as a result, lose much of the gravitas that video games can deliver through narrative-driven experiences. Based on the coverage and reviews you see today, however, you'd be forgiven for thinking video games were as infantile and simple as mainstream society often claims them to be.
"It's not just a matter of pages and word counts, it's a question of critical exploration versus socially-induced apathy."
Video games, like paintings or sculptures, deserve an exaggerated amount of attention to understand and identify the numerous intricacies they possess, and the best games often times unconditionally demand such attention. As it stands, only the so-called "arthouse" games receive this kind of professional investment by the press, while "dumb" or "simple" titles get the bullet point treatment and a score that (depending on which site you write for) is designed to either generate as little or as much controversy as possible. The fact that very little time is spent discussing the design decisions of the developers or how the mechanics interact with one another is a bold indicator of just how immature gaming journalism has become as the lowest common denominator continues to plummet and news sites constantly strive to appeal to such a demographic.
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| Bioshock was one of the few games that got the critical treatment it deserved. |
While I'm not arguing that every review (or game, for that matter) is deserving of a 10-page magnum opus consisting of every possible perspective on the inner workings of the game in question, I do believe that the purpose of reviewing video games is largely misunderstood by both the industry itself and the gamers that demand them. It is most certainly possible to be succinct and concise without compromising critical details (as Roger Ebert has proven on numerous occasions in his film reviews) but video game reviews are written in such a simplistic fashion that it's difficult to see how anyone could develop an informed opinion after reading one. Critiques of game mechanics are short and under-developed, pacing and artistic direction get little attention, and the conceptions of value and functionality are almost completely undermined by the fact that reviewers are sent advance copies accompanied by gifts from the developers. How could anyone possibly determine the value of a $60 title if they: 1.) Did not purchase it themselves, 2.) Did not play it in a controlled, neutral environment free of outside bias, and 3.) Did not play the game for longer than a weekend?
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| Nothing less. |
Unlike film or literature, video games are experiences, and as a result, it shouldn't be unexpected for a wide variety of opinions to be expressed across a range of reviews. The fact that so many reviews currently read like carbon copies of each other is a depressing representation of the level of respect we give video games. This apparent disinterest in delving deeper into the complexities of video games extends further than just reviews, however, and is present in nearly every level of game journalism today. Opinion pieces and investigative reports, while certainly not completely scarce, are relatively underrepresented while press releases are continually regurgitated and previews (that are almost always entirely too positive) lack any form of subjective feelings about a title's potential shortcomings or missteps. Much of the personality that drives the grueling process of game design is depressingly absent from video game journalism, and although several sites attempt to tap into this largely unclaimed charm and character, (Destructoid being the most apparent) many of them forget that they are primarily paid professionals with a journalistic responsibility and integrity to uphold.
Video game journalism isn't a boon to the industry, it's just not reaching its full potential in its current state. When a fledgling medium becomes wildly successful in such a short span of time, it's understandable that growing pains will be present, but as video games continue to evolve, the industry often fails to follow suit. While absolute ignorance of other entertainment media would be foolish and short-sighted, emulating it wholesale is equally so. A sensible combination of professionalism and charm is something the video game industry should strive to exemplify in every aspect of itself, and defying the traditional conventions we've come to expect from the entertainment industry is instrumental to obtaining the respect and reverence it so deserves.
Agree? Disagree? Sound off in the comments!
- Adriaan Noordzij




Best article I've read in 2011. Well written and I couldn't agree more. I hope you are getting paid for this, if not, you should be.
ReplyDeleteA big thumbs up for this article, and yes u should be paid 4 this.
ReplyDeletecheers from Portugal.
Really, really good article.
ReplyDeleteI totally agree, although I can understand (considering the amount of games which are being released) that game journalist shorten their reviews.
What's also a problem is that reviewers just can't really enthuse themselves for certain games.
I mean if I were a game journalist and I reviewed Batman: Arkham City I would give it a really high score with an extensive review, because I love Batman and think that the game really delivers on what I WANT TO SEE IN A VIDEOGAME. But this can be really subjective.
Everyone experiences a game slightly different, especially story-driven games. Some games just fit better with a person, hence the fact that a reviewer writes an extensive review, because the player (journalist in this case) really got immersed into that game.
If this for instance were a new IP that was actually a really good game, but a game that I really couldn't relate to. I would have a really hard time to write and extensive review and enthuse myself to write an extensive review.
Do I think that game journalist have this obligation? Of course, but I do understand that this is a really hard thing to do if the game just doesn't relate to you that much.
Don't get me wrong I do agree with you, I'm just trying to look at it from a different perspective.
Anyway thank you for this great article.
I'm sorry if there are grammatical errors. I'm European :)
great article, anyway I think you're right about everything just getting to big to manage, most review sites just think of getting all the reviews out on time and of course they have to appeal to their readers, otherwise people start thinking that because they're not like all the other reviewers they're not worthy of consideration... people need to lighten up and start looking for what really counts in a review and stop sticking to analytical pros and cons
ReplyDelete