Fighting games have recently enjoyed quite the revival in
this generation of consoles, and as much as I love the fact that we’re
practically being showered with fresh experiences and new games to tinker
around with, a part of me can’t help but wonder if companies such as Capcom are
forgetting their pock-marked history and are on track to repeat it. For those
of you who are unaware, fighting games were quite the business in the early to
mid ‘90s, with Street Fighter II enjoying a healthy amount of attention in
addition to SNK’s King of Fighters games. Due to the commercial success of
these games, fighter developers such as Capcom and SNK started releasing tons
of mildly updated versions into the wild, effectively splitting the tight-knit
community that had begun to rally around the most popular titles. Eventually,
people stopped supporting these incremental iterations, and the fighting game
scene died, or, rather, went into a deep hibernation. But that’s old news,
right?
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| SF3: 3rd Strike hit arcades just as the fighting game genre was dying out. |
Today, a handful of fighting games dominate the market, most
notably Super Street Fighter IV Arcade Edition and Marvel vs. Capcom 3, while a
few other franchises are trying to reclaim their lost glory amidst the heavy hitters.
The resurgence of fighting games has breathed new life into the community, and
events such as EVO have seen record turnouts, but can it all last with a
business model that has already failed in the past? Capcom has released four
iterations of Street Fighter IV to date, and has already announced a standalone
expansion to Marvel vs. Capcom 3 with Ultimate Marvel vs. Capcom 3, but can the
trend of tacking on a prefix or suffix here or there allow the community to
remain as strong as it is today? What if by the time Street Fighter x Tekken
releases, gamers are already anticipating a “Super” or “Turbo” edition,
resulting in lackluster sales as gamers wait with bated breath for the updated
and definitive version of the game? Such a premise isn’t exactly far-fetched,
and as hyped as I am for both Ultimate MvC3 and SFxT, I can’t help but feel as
if Capcom is beginning to notice that their “updated” business model is a
profitable one.
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| Street Fighter X Tekken looks to mix things up in the fighter genre. |
If one were to gauge player interest of fighting game
expansions purely on sales numbers, they’d be ignoring one of the more critical
components of the fighting game genre: community response. Take one look at the
forums on Shoryuken.com or the comments on a reveal trailer for a fresh
expansion, and you’ll get more information about how players feel than any
numeric value could ever tell you. What’s most worrisome about this, however,
is that many fighting game developers are based in Japan or other parts of
Asia, and certainly very few are native to the United States. This disparity
not only creates a sharp divide between community desires and corporate interests,
but a difficult language barrier to transcend as well. Read a few interviews
with Seth Killian (Special Advisor for Capcom) and you can see this rift at
work; he explains tiresomely that he and his team are trying their best to
relay community feedback to the developers overseas, but are finding it
difficult to accurately convey the true nature of fan feedback.
Not all is lost, however. NetherRealm Studios (developers of
Mortal Kombat 9) are a Chicago-based developer, and the amount of fan service
that has gone into the development of their latest fighting game is evident.
With a steady stream of DLC characters and a regular schedule of hefty updates
based purely on community feedback, NetherRealm Studios truly exemplifies the
term “fan service.” Whether or not you enjoy MK9 is beside the point, it’s the
amount of dedication to their fanbase that is most impressive. Should the
Japanese developers follow suit, we may be able to sidestep the very real
possibility of repeating history and witnessing a second ice age for fighting
games. It’s going to take some serious
dedication and some corporate communication to get it done, but if the future
of fighting games holds universally GGPO-enabled titles and franchises that
behave as platforms, it will all be worth it.
-Adriaan Noordzij



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