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Tuesday, May 26, 2009

Zune HD officially announced, coming this fall

Ever since the Zune HD was rumored, people have been speculating on what Microsoft was trying to create. A response to the iPhone? Something to rival the iPod Touch? It appears now that there is maybe a little more to just sheer competition, but even something that Microsoft has been discussing for years with its Xbox Live Anywhere concept: synergy. Microsoft has had the benefit of a wide range of products that all could interact with each other in consumers’ homes, and now it appears that the company is ready to capitalize on that promise, albeit several years late. Below is the first high-res shot of the upcoming Zune HD, ready to hit retailers this fall for an unannounced price. Expect more info at E3 ‘09, including showcasing of the new Xbox Live integration features. Check it out for yourself.

 

ZuneHDYou should probably click that.

(Thanks SuperDunner and CPaladino)

MW2: Rinse, recycle, repeat?

Call me jaded, call me crazy, call me whatever you’d like, but something about the new Modern Warfare 2 trailer gives me a very familiar, slightly bitter taste in my mouth. The trailer, finally unveiled last Sunday, gave the world the full glimpse at what the heavily anticipated sequel to last year’s most popular game was bringing to the table in November 2009. Now, one would imagine the teasers would have benefited the full trailer’s official unveiling with a steady hype train following Infinity Ward’s every move, but instead I felt as if the full trailer was a bit of a letdown. Truly, it appears that the teasers took away from the shock value of the final reveal, but let’s examine it a bit closer.

 

At first glance, Modern Warfare 2 is about on par with COD4 graphically, which really shouldn’t come as much of a surprise to anyone, although it is a tad disappointing to see that a noticeable graphical leap wasn’t really evident. Textures look nearly exactly the same, and I noticed that the animations appeared to be recycled wholesale. While it would be unrealistic to expect a complete overhaul of the graphical appearance of MW2, it remains a moot point on whether or not this is a reflection of the level of effort going into the final product that will hit store shelves later this year. It’s nice to know that the game still hasn’t sacrificed its now standard 60FPS frame rate, and to expect anything less would be a little bit ridiculous, but in all honesty, when it’s this evident that things are being reused, one becomes a little concerned about the innovations that might come along with the not-so-shiny-anymore graphical appearances.

 

MW2Not quite what I was expecting. 

 

What I mean by that is, well, is Infinity Ward going to put all of its eggs into the singleplayer basket? The recent Game Informer article that uncovered some key information about the game shocked me in more ways than one. The announcement that player customization and experience would be completely omitted from the campaign mode was a huge missed opportunity to correct the Call of Duty franchise’s lack of replayability on the singleplayer front. COD4 had an extremely fun singleplayer story mode, but it was over way too quickly and the lack of co-op hurt. Guess what? That’s exactly how it’s going to be for MW2. Expect a 6-8 hour campaign (less if you’re good) and a story that feels like it’s plucked straight out of a Tom Clancy novel. While that isn’t bad, it seems as if Infinity Ward is playing it safe and giving more of the same rather than innovating in several key ways that it did with COD4. The FPS landscape has changed since 2007, and seeing as co-op is the new hotness (Left 4 Dead is based wholly off this concept), it’s really a shame to hear that IW deems it an unnecessary factor that kills immersion. If I were playing Bioshock and I heard a friend whispering in my ear about something completely irrelevant while I tried to put together the pieces of an epic story that played out like an A-list movie, yea, I’d be a little bit disgruntled, but we’re not talking about Bioshock. This is Modern Warfare 2, and in this day and age, you make co-op work in the framework of your story. You put the extra narrative effort in to create a secondary, important character that makes the campaign immersive, and exponentially more fun as you blast Russians (again) with a friend. I can understand leaving out character customization in the singleplayer realm, but eliminating the meta-game experience of an XP system/leveling up is a foolish mistake. Maybe the briefly mentioned Special Forces mode will touch upon this, but even then, it’s not in the same context as blasting through a thrilling (although likely somewhat generic) singleplayer mode with a friend.

 MW2(1)

Guess who you fight this time? MORE RUSSIANS!

 

Speaking of story, it’s pretty much a guarantee that MW2 will be an enjoyable romp through several different countries in pursuit of some sort of Russian ultranationalist leader, which, while serviceable, isn’t exactly original. Although it’s unclear whether or not players will be taking on the role of different perspectives throughout the campaign mode, it would sure as hell be a nice change if gamers had some sort of attachment to the characters they’re playing as. In previous Call of Duty games, just when you were starting to like the guy you were playing, something either: 1.) Totally fucked up happens to him (i.e. Dies in a crashed helicopter after a nuke goes off) or 2.) Kills a shitload of bad guys and calls it a day. Where the hell is the immersion in that? Honestly, if MW2 is told from multiple perspectives, I’m going to pretty damn skeptical of Infinity Ward’s intent when designing the singleplayer story. While I’m not expecting Oscar-level quality here, it would be nice to see a little more sophisticated than: “This guy bad. Go kill bad guy. Oh bad guy not here. Go to other place where bad guy is and kill him dead.” At its most basic level, Call of Duty games’ stories are but hollow shells for the action that follows. Give the player drive and motivation, and to do that make him/her give a damn about the player he is controlling and those around him. Camaraderie that doesn’t center entirely on witty British jokes is a beautiful thing, and if you can have a likeable cast of characters with a solid story and a playable being that doesn’t feel like a camera with a gun attached to it, Modern Warfare 2 might actually surpass my expectations.

 

At this point, it’s too early to tell what’s going to happen to the multiplayer, which is where the real action is. I’m very worried that we may just get the same thing from COD4 with a new lobby interface and a few new maps/perks/guns and that’s it. With the foundation Infinity Ward has here, it’s almost impossible not to see the possibilities available. As I mentioned in my other post, customizable weapons/characters would add a hell of a lot more personality to the online sphere of Modern Warfare 2, and it’s really the next logical step in the sense that it’s what everybody seems to want. Infinity Ward introduced awesome customization options with COD4, and now people want more. People want more depth, more guns, more attachments, more everything. However, that doesn’t mean weigh down the game with needless excessive realism and such, but there should be some fine-tuned additions to the game that make it feel like more than just COD4 v2.0. If the company is going to make claims that Modern Warfare 2 has become something entirely different on its own, we better see some evidence to back it up.

 

It’s likely that Infinity Ward will dispel these fears with time, but on the same token, I can’t help but suppress that sinking feeling that what I am expecting to be included is something that Infinity Ward might just consider wishful thinking. It’s a hard pill to swallow, but it’s worth pointing out these early flaws so that maybe, just maybe, someone at IW reads this and (hopefully) agrees in such a compelling manner that he/she finds himself implementing such ideas into the final product. Hey, it’s an idea.

Sunday, May 10, 2009

ZOMG: New Modern Warfare 2 footage!

 

Even though it’s only about ten seconds long (sad panda) the latest teaser trailer for Modern Warfare 2 looks to confirm several of the previous assumptions about the initial teaser released at GDC ‘09. It looks like we’ll be seeing that scuba level that was hinted at back for the trailer. Other than that, there’s not really a whole lot to glean from this early look, but the graphics look smooth, the action appears to take place on a larger scale, and overall, c’mon it’s Modern Warfare 2. It’s going to be badass. Duh.

Friday, May 8, 2009

1 vs. 100 Beta glitch reveals Primetime features

For those who heard about the 1 vs. 100 beta release exclusively in Canada and sighed because they were a member of some other part of the world, a glitch in the system allows all gamers to bypass the regional requirements and download the beta, but not quite play it. However, you will get a sneak peak at the upcoming Xbox LIVE Primetime setup that appears to be getting ready for an E3 launch.  After looking through my friends list, I saw a friend who was playing the 1 vs. 100 beta, and noticed that the “Join Game” dialogue was enabled. I hit A on the option, and surprisingly, a prompt popped up asking me if I wanted to download the game. Curious, I gave it a shot, and it appears that while you won’t actually be able to play 1 vs 100 (an error declaring your console invalid pops up) you can get a sneak peek at the “secret” Primetime menu. If you’re a gamer not in Canada (they have free access) here’s what you do:

 

  1. Find a friend who is playing the beta.
  2. View their profile and select “Join Game.”
  3. Let the 360 sit for a second, then a prompt should appear saying that the game couldn’t be found.
  4. Select “Download” from this pop-up menu.
  5. Once finished, find your friend again and select “Join Game” once more to see the secret menu.

IMG_0283

The Xbox LIVE Primetime channel.

IMG_0285 

If you have problems getting this to work, feel free to leave a comment! Remember though, that this is a glitch and is prone to not work for everyone. Let me know if you have success with the aforementioned method.

New Prototype trailer, awesomeness included

 

Up until now, I haven’t really paid much attention to Prototype, writing it off as another GTA, open-world clone. Early gameplay footage did little to sway my opinion, but this CGI trailer looks so phenomenal that I really can’t wait to see how the developers make it all turn out. Do yourself a favor and take look, then marvel at just how far CGI has come since the PS1 days.

Thursday, May 7, 2009

E3 ‘09 Predictions: Microsoft faults, Sony wins?

If you’ve been keeping track of the recent gaming news regarding this year’s E3, you wouldn’t be out of place in assuming that Microsoft is looking to work off the casual gaming mantra it set at last year’s show. With E3 ‘08 featuring releases such as LIPS and Wii Music, it seems that the casual crowd is the subject of most attention for the Big 3. With E3 ‘09 right around the corner, what should you expect? Will Sony finally get that “year” it’s always been hailed as having? Can Nintendo impress the hardcore this time around? Read on to see what we think.

 

Microsoft has a long-running habit of spreading itself too thin when searching for a target audience. As last year’s E3 clearly demonstrated, the software giant is increasingly clouting its own demographic with a misguided and slightly ridiculous gaming lineup that doesn’t really seem to fall under any one category. While diversity is always a good thing, and the gaming industry is a business, it’s a tad absurd to think that the audience that enjoys games like LIPS is in touch with E3 at all. With the recent acquisition of BigPark and the recent news of a more “mainstream” game coming out of the studio, it seems that Microsoft either has a dastardly trick up its sleeve, or is going to squander a perfect opportunity to quell the naysayers’ comments of Microsoft having a weak 2009 lineup. Hopefully this year Microsoft will ditch this casual, mainstream-friendly attitude that is steadily alienating its current fanbase and focus on things that its core players would be interested in. Show more Halo 3: ODST footage, perhaps a demo, and hopefully an exclusive from a big developer. Maybe we could see some more dashboard features in the form of Xbox Live Primetime’s official unveiling, and it would be a wonderful surprise if one of Capcom’s mystery games was a 360 exclusive. Forza Motorsports 3 will definitely be showing its face at E3 ‘09, and hopefully the team can replicate the success of the last game. Mass Effect 2 also seems like it might appear at E3 ‘09, but only rumors so far. Hardware-wise, the casual trend looks to continue with the potential reveal of the long-rumored motion controller for 360. While the potential for this to be good is there, unless there is an awesome game shown along with, I can only imagine how horribly this would be perceived. Only time will tell whether or not Microsoft’s hand is a royal flush or a pair of twos. They certainly know how to talk up a good show and hopefully the comments aren’t all fluff.

 

E3 2008 Pretty much the best summary of E3 ‘08.

 

As for Sony, things are looking much brighter. Although there have been some similar things said from Sony’s end of the fence, one can’t help but think that they at least have some fantastic upcoming titles to back it up. God of War 3, Uncharted 2, and Gran Turismo 5 are probably just the tip of the iceberg, and things are looking considerably more substantial on Sony’s side. Expect to see some more Home information, as well as more details on future Killzone 2 DLC. Uncharted 2 looks pretty polished after the release of the latest trailer, and it’s likely there will be a demo on display for press to give hands-on impressions of. If Sony’s smart, there will be a new trailer for God of War 3 showing off some impressive new features outside of the incredible new sense of scale they’ve implemented. Heavenly Sword 2 is a potential announcement, but it’s unlikely there will be any demo or gameplay footage just yet. Whether or not we’ll see any new exclusives is anyone’s guess, but it’s a safe bet that Sony is being more guarded this time around. Still, Sony seems to be staying with its mantra of having a core audience, and its unwavering dedication to that audience is admirable. Hopefully this year the company can introduce a strong lineup that will promote some stronger competition amongst the three.

 

As for Nintendo, it’s probably going to be the same ol’, same ol’. If you’re a hardcore gamer, expect more shit that you don’t care about, and maybe if you’re lucky a mention of a new Zelda or Metroid game. Regarding that, however, don’t hold your breath. It’s painfully apparent that Nintendo is staying steadfast in its current marketing strategy, and as far as hardcore gaming goes, the only thing you can really expect is more Dead Space: Extraction info and the latest Umbrella Chronicles game. Maybe a new Mario game or accessory, and you’ve got the general gist, if not the entirety, of Nintendo’s E3 ‘09 setup. What might be surprising is if Nintendo makes a more enthusiastic stride towards getting members of its current install base to keep playing the games that they already own.

 

Honestly, this E3 is definitely going to be an interesting one. It doesn’t look like there will be a clear winner until the very last game has been shown. I’d keep a close eye on this one if I were you. Stay tuned for more info regarding the biggest unveils and info.