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Friday, August 14, 2009

Rage is what Fallout 3 Should’ve Been

Rage is id Software’s latest foray into the video game world, and after watching the recently released trailer from QuakeCon 2009, it’s looking like it might be a game that id’s never done before. Sure, there are shooter elements (which id is obviously no stranger to), but the entire trailer seemed to reflect aspects of open-world RPGs and an overall Bioshock-like approach to combat. What struck me most about the trailer however, was just how gorgeous and vast the environments were, and how the game’s story seemed to reflect that of Fallout 3’s post-apocalyptic theme. However, the difference in Rage is in how the world is realized: the game isn’t just brown and grey, there’s a genuinely unique art style bringing the world to life amidst what appears to be some widespread explosive destruction, and most of all, the shooter elements look incredibly solid from the brief glance seen in the trailer.

Fallout 3, for all its shortcomings, was not a bad game. Yet, the praise it received is something that I’ve always felt was misdirected and unfounded. The combat was dull, the environments were even more so, and the characters you interacted with, although interesting, had such archaic animations that the overall experience felt stiff and uninspired. Rage proves that these flaws are not a prerequisite for the open-world RPG hybrid genre, simply based off the trailer alone. What stood out to me the most was the sheer scale of the game and yet how utterly captivating the visuals were. Fallout 3 never managed to wow me despite its large and moody Wasteland, and I chock this up to the fact that the game was running on very old tech. Although Rage is sporting id’s latest engine, id Tech 5, it only goes to show how much the game proves that there is no reason why an open-world game cannot be both big and beautiful, especially in this console generation.

While its graphics are important to an extent, it’s the art style of Rage that really makes Fallout 3’s environments look sloppy and rushed. From the QuakeCon trailer alone, it looks as if id has created a world that appears both destroyed and beautifully-conceived in the studio’s realization of what a bombed-out nation would look like. The color palettes are much more tangible and appealing, which only enhances the creativity seen in the unique architecture and shanty towns teased briefly throughout the trailer. Where Rage really beats out Fallout however, is in the “wasteland” design. Bethesda felt satisfied in creating a relatively flat environment, punctuated every so often with small, makeshift towns or wandering enemies, and as a result the world felt sparsely populated and in all honesty, pretty boring to roam about in. Rage looks to put an end to that type of design with its wasteland looking much more geographically diverse. Canyons and hills dot a sprawling landscape, and the towns that you do run across are incredibly detailed, fairly populated, and as far as we know, varied. One look at the bar scene in the QuakeCon trailer (embedded after the break) versus Moriarty’s bar in Fallout 3’s Megaton city says a lot about the quality of the atmosphere in Rage compared to Fallout’s.

Take a look at the QuakeCon trailer for Rage.

I could really go on forever about the things Rage offers that Fallout 3 doesn’t: fast-paced combat, excellent character animations, a world that looks and (hopefully) feels alive, but instead I’ll leave you with these screenshots and ask you a very simple question. Which looks more like the kind of game you would want to explore?

Ragepic

fallout 3 waste

Agree? Disagree? Sound off in the comments!

6 comments:

  1. I remember watching a video of id's Tech 5 software and seeing them demonstrate how much more control it offers artists to add details and make subtle adjustments. That programmers' work has definitely paid off. The visuals are awesome.

    The combat in Rage certainly looks like it will be more engaging than Fallout 3 combat. Plus, there will be plenty of vehicle play, including races. The IGN article says there will be no weight or room restrictions on inventory, which is great. Right now, my main question about the game is what dynamics will keep combat and encounters fresh.
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  2. I agree. One of the things that Fallout 3 has negatively done to the open-world RPG genre is that it's lowered gamers' expectations of what these types of games should be capable of. One look at Rage should hopefully assuage these misconceptions and make gamers' demand more from development studios. Too often has RPG been associated with "slow, methodical gameplay," and it looks like Rage will shatter that stigma when it begins to gain more traction amongst the mainstream.

    Leave it to id to add interesting FPS elements to a genre that hasn't seen this kind of innovation since Bioshock (although Bio wasn't open-world, it is most certainly an FPS/RPG hybrid).
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  3. Rage is not an rpg, neither was bioshock you dimwits. Things like inventory weight and room management are rpg mechanics that fit with the survivalist setting and having everyone riding around in a dune buggy would make no fucking sense in a setting where most tech has been lost and you can't even find clean water, much less fuel.
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  4. I loved Fallout3 and Nv and all the dlc between and 3rd party mods!! I just felt that the fallout was missing vehicles or at least a vehicle....... I am about 5 hours into Rage and really enjoying all the nice things as mentioned above but what it has not done as nearly as well is the customisation of character... The outfitter gave a weak choice of attire in rage. In Fallout you also had a choice to be good or evil too. If you liked an npc's clothes you could either reverse steal the item or execute the npc (which may have consequence) also Many different choices and mission outcomes. I hope to find alot more in rage and love that is has online co-op elements . I think that they are 2 different games and should not be directly compared I can't wait to get my hands on the monarch vehicle in rage though

    Thanks
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  5. Rage is a a First Person Shooter based in a pseudo-open world (it's not really that open, more like it has a shallow surface hub world that connects a bunch of linear levels together). Fallout NV and FO3 are RPG's with massive open worlds and plenty of players choice. Rage has some slight RPG elements, and Fallout has FPS mechanics. But the two games are nothing alike (aside from having somewhat similar settings).

    Rage has much more engaging well controlled combat. But it's all about combat,and in the end that's all it has to offer. Fallout's combat is much less engaging, but it's strength lies in the freedom it gives you to do whatever the hell you want, the very engaging stories, quests, and characters.

    If you want an extremely fun mindless shoot-em up game that pretends to be sophisticated then get Rage. If you want an open, unlimited choice game where you get to control the outcome, and make your own decisions instead of being lead along like a dog, and don't mind average combat mechanics then get fallout. If you are like me and love both games with deep engaging stories, open worlds, and choice as well as games with really fun shooting action then get both.
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  6. Are you fucking retarded? Rage isn't an RPG it is an FPS that lets you travel from location to location yourself in a car instead of just porting you like most FPS games. It's closer to Call of Duty or Crysis 2 than it is to Fallout.

    I sure as hell do not wish Fallout was like Rage. I love both games, but if fallout was like rage then that would mean a shitty story, almost no player choice, no customization, and me not giving a fuck about what happens in the game other than "oh hey i get to shoot the hell out of everything because this random dude told me to."

    Rage is awesome, but to compare it to Fallout is like comparing the Transformers movies to American History X, which is stupid.
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